Bitamine 0.0.5 Patch Notes
Bitamine » Devlog
Upgrades!
I've been learning a lot about how things should connect to each other and therefor I had to rewrite a ton of code to make this version of the game. And I still need to rewrite a lot more to make scripts communicate with each other better.
- New:
- 3 new types of upgrades that give you a random upgrade on pickup (for now)
- Blue and Green weapon upgrades
- Destroying colored tiles levels up the opposite color which spawns their upgrade pickup
- Upgrades can be one of the following for each weapon:
- Bullets per shot (costs more energy)
- Bullet damage
- Faster attack speed
- Lower energy cost
- Bullet bounce
- Bullet pierce (working incorrectly for now)
- Bullet lifetime
- Bullet speed
- Accuracy
- Player upgrades
- Destroying any tile levels up the player which spawns a white upgrade pickup
- Max health
- Health regeneration
- Max energy
- Energy regeneration
- Speed
- Sight
- Size (technically a debuff)
- Destroying any tile levels up the player which spawns a white upgrade pickup
- Blue and Green weapon upgrades
- Placeholder HUD which displays:
- Time spent
- Game version
- Health
- Energy
- Leveling progress
- Button on top right that does nothing
- Player now bounces off and takes damage when bumping into tiles
- Damage is based on current tile health
- Dying causes the level to restart on a new seed
- 3 new types of upgrades that give you a random upgrade on pickup (for now)
- Removed:
- Zooming in and out with scroll wheel since now there is an upgrade for it
- Upcoming:
- 0.0.6 will be focused on polishing the current features which wont bring any significant changes to what the player sees other than better UI.
- Menu and Settings
- Upgrades selection with rarities
- Enemies
Files
Bitamine 0.0.5.exe 99 MB
4 hours ago
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